Upcoming stuff

I’m pleased that Detectiveland has been shortlisted for Reading Digital Fiction’s digital writing competition, with a bunch of other cool stories/games. The winner will be announced at their event in Bangor on 25 May, which I don’t think I’m able to get to.

On 31 May I’ll be at a London IF meetup on new IF tools, presenting the Javascript system behind Draculaland and Detectiveland. Come and say hello!

Lastly, if you’ve left a comment on my blog in the last month or four… sorry. I hadn’t activated the spam filter properly and I’ve come back to 23,000 of the damn things. So they’re almost certainly all getting deleted, babies and bathwater alike.

5 thoughts on “Upcoming stuff”

  1. Congrats on being shortlisted for Reading Digital Fiction’s digital writing competition and winning last year’s competition! I actually plan on entering this year’s although I doubt I’ll win it.

    I have some questions for you, though. Is Draculaland multiple choice like Detectiveland, or does it have a parser? Furthermore, how does your Javascript system compare to the web versions for Tads 3 and Inform 7, respectively?

    1. Hello! Yes, Draculaland uses the same interface as Detectiveland (minus the ‘holding’ mechanism) while being a little sparser on the prose. (I wouldn’t exactly call it multiple choice as there’s a proper parser-style world model going on under the hood.) The web interfaces for Tads and Inform use text input through a parser, with some interesting exceptions such as “left/right” in the current Spring Thing.

      Unless you mean my actual parser games – Hamlet, Aunts and Butlers, Portcullis, and The Xylophoniad – those have a much less sophisticated parser than Tads/Inform (which will understand things like “get all the red things in the dustbin except for the toy fire engine”) but do (IMO) give you a smoother experience playing in a browser.

      Good luck with IFComp! I may enter this year depending on what ideas I’ve got and how the timing lines up.

      1. Thanks! As for my questions about your Javascript format, I was thinking more along the lines of what’s under the hood. I don’t know if Tads 3 and Inform 7 can be compiled into a combination of HTML5, CSS3, and Javascript or if your format composes of those three things.

        1. Ah. Yes, my format is HTML, CSS and Javascript. There are certainly Inform 7 interpreters that run as (compile to?) HTML/Javascript so you can stick your game on a web page. I’m not actually sure about TADS.

          There’s just recently been a new development in the Vorple interpreter recently, which allows arbitrary JS frontends to Inform games: https://emshort.blog/2017/04/29/javascript-front-ends-for-inform-games/
          I haven’t played with the code yet but I had a go at the demo and it looks awesome.

  2. Hmmm… That looks pretty promising. Actually, it looks exactly like the sort of thing I was looking for! Thanks! I probably won’t use it for my next game, but maybe I will for the one after it.

Leave a Reply

Your email address will not be published. Required fields are marked *