The Year of Adventure

2016 is the fortieth anniversary year of Crowther and Woods’ original Adventure (also known as ADVENT, Colossal Cave, or Colossal Cave Adventure) – possibly the first work of computer interactive fiction.

Interactive fiction has grown, changed and branched in 40 years, and that is awesome.

Lest this momentous anniversary pass us by, I am announcing The Year of Adventure: a year-round, free-form, non-competitive jam for games inspired by, paying homage to, or otherwise tangentially related to Adventure or other early works of IF, running from now until the end of 2016.

Submissions can be of any length, developed in any system, parser, choice, hypertext, dice-and-paper or anything else, and may be (but are not limited to):

  • “cover versions” or reimaginings of the original Adventure (which is in the public domain)
  • revisits to old games, showing them from new perspectives or using new trends in IF technology
  • retro-style games evocative of the early IF era

If you want to make a game (or submit a game you’ve already made this year that fits the mould), go ahead and do it, then let me know! I’ll put it on my site, and the competition page at IFDB (which I’ll create when I’ve had a couple of submissions.)

To get the ball rolling I’m retrospectively submitting my game Portcullis.

More details at .